You can explore all these items in the PlayStation Lago, a hub area of everything you collect. It’s a lot of fun to scale up these objects, and each one has a cool animation. Granted, it’s only a startup noise or something getting popped open. You can tell how much love Team Asobi put into this celebration of PlayStation. TD88 become entranced with all the functions, but it doesn’t stop there. So many little details throughout Astro’s Playroom make the DualSense exciting.
Every area had the same problem of mandatory physical interaction to get through the level, none of which were doable for me. Every single level reached a point where I couldn’t proceed, leaving me no choice but to ask for help. There are no options in the menu to adjust any controls whatsoever – all motion and physical controls are mandatory.
The fun is to explore locations, jump between platforms and perform simple puzzles. From time to time, we also find enemies that we can avoid or overpower with fast punches. Running at a smooth 4K 60fps, Astro’s world may not be massive and require huge draw distances or populate the screen with hundreds of enemies, but it’s certainly pretty. Natural environments come together with PS5 internal parts and other pieces of hardware in a beautiful blend of the environmental with the technological. A grassy plain looks beautiful in 4K, only for the plants to be topped with PlayStation face button symbols rather than flowers.
While none of the sequences are terribly difficult, there’s enough of a challenge here to keep me busy for around six hours as I chase the Platinum Trophy. Adding the PS5 Pro Artifact could be a good excuse for players to return to Astro’s Playroom. The game also has one of the easiest platinum trophies on PS5, so completing all levels can be quite rewarding as well.
The PS5’s Pulse headset is a headset designed to use 3D audio with PS4 and PS5 games that support it, allowing for sounds to be heard as if all around the player, similar to a surround sound system. It also features two microphones that can cancel out background noises, and still has a 3.5mm jack to use as a standard headset. The SingStar Microphone was the iconic peripheral of the SingStar games, of which there were over 70 different releases (including the same game with different setlists per region). Coming as a pair of one red and one blue microphone, they came bundled with an adapter that both mics plugged into. This was so that they only take up one of the PS2’s USB ports, leaving the remaining port open for the EyeToy camera.
Artifact 1/3 “Playstation 2” – As you progress upwards you will go by two cannons with an electrified mine moving back and forth just above them. To the right of the mine is a hole in the wall you can go into, then progress through the obstacles to find this artifact at the end. This Astro’s Playroom Collectible Guide lists everything in chronological order (all Artefacts and Puzzle Pieces in one playthrough). Jump onto the lilypads, and leap across, but be careful not to fall in the frozen water as that’s lethal!
The game is broken down into multiple levels, and each one stands out in its unique way. There are a few things that elevate Astro from being just another fun-but-forgettable platformer. I still remember the first time I played Super Mario 64, and how amazed I was that pushing the analog stick slightly would make Mario walk, while a stronger push would make him run. Playing Astro’s Playroom with the DualSense is a similar experience. When you get to the Checkpoint just after the Uncharted easter egg, head around the corner of the cliff to find a reporter pointing out a black painting on the rock.
Cooling Springs, for example, goes from a sunny beach environment to icy and snowy areas, everything themed around the “cooling” aspect of the PS5. Altogether it will take about 3-5 hours to complete, with a little more required to land that Platinum. For a “tech demo,” however, it’s an impressive runtime much longer than I expected. One way Astro Bot cleverly sows the seeds of these concepts – which do a remarkable job of consistently tricking my brain into buying into the different topography – is the lobby hallway ahead of each world.
Playstation 4
Keep track of your progress using in-game checklists to ensure no collectibles are missed. Patience and thorough exploration are key to unlocking everything the game has to offer‚ including its hidden trophies and special bots. Trophies in Astro Playroom serve as rewarding milestones that enhance gameplay and motivation. They encourage exploration‚ completion of levels‚ and discovery of hidden collectibles like puzzle pieces and artifacts.
Special Bots And Hidden Trophies
If for some reason you don’t like blowing into your controller’s microphone, just turn it off. When you encounter a windmill in the game, the interaction will start automatically. [edit] Memory Meadow guide is a bit wrong, no point getting the canister with a net in it at the start as you need your hands free to pull out the two cables to walk across first.
Astro’s Playroom is as old as the PlayStation 5, and this is most likely the first game new owners booted up. Despite being a brief experience, this is the kind of game that can be played with family members and is worth playing in 2025. Vita Game Packs could also be used on the PlayStation TV, which meant it wasn’t a digital-only platform like the PSP Go was. The PlayStation 3 used Blu-Ray discs as its optical storage method, a format that would be used for the PlayStation 4 and 5 as well.
Astro’s Playroom: No Escape Trophy Guide
After going down the long DualShock Cable, look right to spot a ship made out of blocks. This is the Ferox ship from Resogun, a 2013 launch title for the PS4 developed by Housemarque. It was one of the most well-received titles for the console, and a year later it would be ported to PS3 and PS Vita. ” Trophy, awarded for getting hit by flying rubbish in Memory Meadow. Holding the square for a long while will charge a special rotating attack. Astro then for a few seconds begins to rotate and hit everything in reach.
Other stages are linear platforming challenges that use Astro’s laser-powered hover-jump. These portions are also pretty forgiving, with generous checkpoints and obstacles that provide just enough resistance to make you pause a moment, but not so much that you get stuck. Plus, it’s hard to get too mad with the game’s infectiously upbeat soundtrack going in the background. Every function and feature of the controller gets a little time in the spotlight.
I’ve seen uses like blowing into a mic to get an in-game fan to move since the days of the original Nintendo DS, so it doesn’t necessarily bring anything all that fresh here. This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file. The timestamp is only as accurate as the clock in the camera, and it may be completely wrong. That being said, the fact that my biggest complaint is just that I really wish there was more, is almost more of a compliment. Astro’s Playroom is an extremely well-designed platformer and getting access to it for free feels like a steal.